( Free HDA ) Procedural Crystal Cave - Houdini + Unreal Engine
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Misagh Saboori
Hi everyone,
I've been working on a procedural environment modeling tool using Houdini Engine and Unreal Engine.
Devided crystals into two groups, ones that are connected to ground on the sides and the ones hanging with parameters to control each one's Count, Shape and Noise.
If you are into procedural tools or real-time environments, I'd be glad to hear your thoughts!
You'll get a .hda file which you can import to Unreal Engine and add custom materials.
Size
53.7 KB
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